Just FYI… I’ll be speaking tomorrow in Second Life about “Government’s Place in Virtual Worlds and Online Communities” as part of an ongoing series hosted by Metanomics, “an active community with a passion for exploring the uses and issues related to virtual worlds.” Metanomics takes a serious look at virtual worlds and the evolving use of virtual world technologies. I’m excited to be the guest on tomorrow’s show where we will be discussing free speech and privacy policy, online child protection concerns, and issues related to cyber-bullying and anonymity as they effect online communities and virtual worlds.
Those of you who already have Second Life avatars can be a member of the “live studio audience” at the Metanomics virtual studio, which you can find in Second Life here. Or you can watch and participate in the online broadcast at the Metanomics website where you can text comments to other audience members or ask questions. A video of the virtual broadcast will be made available later and I will post it (or a link to it) here.
In terms of background material, here are a few things I’ve penned that deal with issues that might come up on the show: Continue reading →
Today and tomorrow I am attending a terrific conference at Penn State University called, “Playing to Win: The Business and Social Frontiers of Videogames.” It features panel discussions about various legal and business issues facing the video game industry, as well as discussions about how video games are used to aid teaching and learning. There are also panels on multiplayer online worlds and virtual reality environments and the issues surrounding both. [They will apparently be posting videos from the conference on their site shortly.]
The folks at PSU were kind enough to invite me to deliver the luncheon keynote on Day 1 and I decided to provide a broad overview of the policy issues facing video games that I have covered in some of my past work. My presentation was entitled, “Video Games, Ratings, Parental Controls, & Public Policy: Where Do We Stand?” and the entire 36-slide presentation is now available online here. Down below, I thought I would just outline a couple of the key themes I touched upon in my presentation.
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A debate is raging over at the Second Life blog about Linden Labs’ (LL) annoucement that the company plans on imposing age verification requirements on its users starting in mid-May. LL says they are making this move “to insure that minors do not inadvertently access Second Life or have access to adult content in-world. In addition, age verification provides an additional layer of trust for in-world businesses and Residents.”
Those are certainly worthy goals. But LL face two very challenging issues in attempting to implement this plan:
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