Second Life – Technology Liberation Front https://techliberation.com Keeping politicians' hands off the Net & everything else related to technology Mon, 12 Oct 2009 19:49:14 +0000 en-US hourly 1 6772528 Video from my Second Life Discussion about Government’s Place in Virtual Worlds https://techliberation.com/2009/10/09/video-of-my-second-life-discussion-about-governments-place-in-virtual-worlds/ https://techliberation.com/2009/10/09/video-of-my-second-life-discussion-about-governments-place-in-virtual-worlds/#comments Fri, 09 Oct 2009 14:48:39 +0000 http://techliberation.com/?p=22402

I really enjoyed my Second Life appearance on “Government’s Place in Virtual Worlds and Online Communities,” which was hosted by Metanomics.  You can watch the entire segment on the Metanomics site.  But the folks at Metanomics have also posted 6 clips from the show at YouTube that highlight some of the topics we discussed.  Here’s the list of clips and the videos:

Part 1: Are the Feds about to Regulate Second Life & Virtual Worlds?

http://www.youtube.com/v/gbirOVrZ0bQ&rel=0&color1=0xb1b1b1&color2=0xcfcfcf&feature=player_profilepage&fs=1

Part 2: Global Communities, Local Values, Internet Governance & The Dangers of “Harmonization”

http://www.youtube.com/v/Ks62FvoOWh8&rel=0&color1=0xb1b1b1&color2=0xcfcfcf&feature=player_profilepage&fs=1

Part 3:  Virtual Child Pornography & Our Virtual Reality Future

http://www.youtube.com/v/Fvmc0bo6MFc&rel=0&color1=0xb1b1b1&color2=0xcfcfcf&feature=player_profilepage&fs=1

Part 4: Why Speech Controls & Privacy Regulations are Two Sides of the Same Coin

http://www.youtube.com/v/gSCgZE85U9E&rel=0&color1=0xb1b1b1&color2=0xcfcfcf&feature=player_profilepage&fs=1

Part 5: Privacy, Advertising, User Empowerment, and the “Free” Internet

http://www.youtube.com/v/yvb59cIjYkU&rel=0&color1=0xb1b1b1&color2=0xcfcfcf&feature=player_profilepage&fs=1

Part 6: Virtual World Self-Governance and a “Utopia of Utopias”

http://www.youtube.com/v/H4qEcfCCFCE&rel=0&color1=0xb1b1b1&color2=0xcfcfcf&feature=player_profilepage&fs=1

Finally, here’s some of the background material I referenced during the show:

]]>
https://techliberation.com/2009/10/09/video-of-my-second-life-discussion-about-governments-place-in-virtual-worlds/feed/ 12 22402
Come Hear Me Speak in Second Life on Wed. at 3 EST / 12 PST https://techliberation.com/2009/10/06/come-hear-me-speak-in-second-life-on-wed-at-3-est-12-pst/ https://techliberation.com/2009/10/06/come-hear-me-speak-in-second-life-on-wed-at-3-est-12-pst/#comments Tue, 06 Oct 2009 19:33:12 +0000 http://techliberation.com/?p=22275

Just FYI… I’ll be speaking tomorrow in Second Life about “Government’s Place in Virtual Worlds and Online Communities” as part of an ongoing series hosted by Metanomics, “an active community with a passion for exploring the uses and issues related to virtual worlds.” Metanomics takes a serious look at virtual worlds and the evolving use of virtual world technologies.  I’m excited to be the guest on tomorrow’s show where we will be discussing free speech and privacy policy, online child protection concerns, and issues related to cyber-bullying and anonymity as they effect online communities and virtual worlds.

Those of you who already have Second Life avatars can be a member of the “live studio audience” at the Metanomics virtual studio, which you can find in Second Life here.  Or you can watch and participate in the online broadcast at the Metanomics website where you can text comments to other audience members or ask questions.  A video of the virtual broadcast will be made available later and I will post it (or a link to it) here.

In terms of background material, here are a few things I’ve penned that deal with issues that might come up on the show:

]]>
https://techliberation.com/2009/10/06/come-hear-me-speak-in-second-life-on-wed-at-3-est-12-pst/feed/ 6 22275
presentation at PSU’s conference on future of video games https://techliberation.com/2008/04/04/presentation-at-psus-conference-on-future-of-video-games/ https://techliberation.com/2008/04/04/presentation-at-psus-conference-on-future-of-video-games/#respond Fri, 04 Apr 2008 15:29:06 +0000 http://techliberation.com/2008/04/04/presentation-at-psus-conference-on-future-of-video-games/

Today and tomorrow I am attending a terrific conference at Penn State University called, “Playing to Win: The Business and Social Frontiers of Videogames.” It features panel discussions about various legal and business issues facing the video game industry, as well as discussions about how video games are used to aid teaching and learning. There are also panels on multiplayer online worlds and virtual reality environments and the issues surrounding both. [They will apparently be posting videos from the conference on their site shortly.] vgslide1 The folks at PSU were kind enough to invite me to deliver the luncheon keynote on Day 1 and I decided to provide a broad overview of the policy issues facing video games that I have covered in some of my past work. My presentation was entitled, “Video Games, Ratings, Parental Controls, & Public Policy: Where Do We Stand?” and the entire 36-slide presentation is now available online here. Down below, I thought I would just outline a couple of the key themes I touched upon in my presentation.

ESRB: Strengths & Challenges

One of the things I did in my presentation was to provide a brief sketch of how the Entertainment Software Rating Board (ESRB), the game industry’s voluntary rating and labeling system, works. After doing so–again, you can download the entire presentation if you want those details–I outlined the strengths of the ESRB system, which I listed as follows:

vgslide2

Then I discussed some of the challenges facing the ESRB system…

vgslide3

vgslide4

General Thoughts on Ratings vs. Government Regulation

Later in the presentation, after walking through how various parental control tools worked, I talked about my general feelings regarding critiques of private rating systems and the ESRB in particular:

vgslide5

vgslide6

Future Issues & Controversies

I concluded by throwing out a few predictions about future issues and controversies that I think we will be debating in coming months and years.

vgslide7

I suppose I should provide some more details regarding this last slide since it will be of the most interest to many readers. Here’s some more explanation regarding each of my 7 predictions:

(1) Renewed push for universal media ratings: This issue has always been hanging out there and I think we will continue to hear calls–from both policy makers and media critics–for some sort of universal rating system for all media. God only knows how that would work. The last Star Wars movie (“Revenge of the Sith”) yielded several distinct media products: a major theatrical motion picture, a video game, a book, a comic book, and even a musical soundtrack. Should they all be rated the same way using the same system? I think that would be difficult to pull off. More worrisome is the fact that any move toward a universal rating scheme would undermine much of the education and awareness-building efforts that have helped familiarize consumers (especially parents) with the ESRB and other existing private rating and labeling systems. Finally, because it is unlikely we will ever see a voluntary movement by all major media producers to abandon their existing rating schemes and adopt a universal system, such a move would likely only come about because of action by government officials. Of course, that raises a host of First Amendment issues. For that reason, we might instead see a push for…

(2) Oversight of ESRB by Congress or non-profit / academic groups: Some critics say that the ESRB needs more “objective” oversight by either a regulatory agency or some of the third-party group, like an academic institution. As I point out in some of those slides above, ratings will ALWAYS have a subjective element to them since raters all bring different values and insights to the task of judging artistic expression. So making the rating process more bureaucratic isn’t going to make matters any better. Instead, it will just politicize the system and slow it down. [See my lengthy essay on this issue from a few weeks ago.]

(3) More FTC oversight of retailer enforcement: The Federal Trade Commission already conducts secret shopper surveys and issues an occasional report about the “Marketing of Violent Entertainment to Children.” Those reports has shown that retailer enforcement of the ESRB rating system is improving, but still needs to improve. [Here you will find my detailed thoughts on the conclusion of the last FTC report.] But there have been some calls in Congress for stepped-up FTC oversight, and potential penalties, for retailers who fail to enforce the system properly. (Remember Sen. Clinton’s “Family Entertainment Protection Act”?)

(4) Mandatory age verification for MMOGs & online activities: Here’s one to keep a close eye on. With a debate raging about the wisdom and effectiveness of age verification for social networking sites, it’s only a matter of time before online video games are brought into the discussion in a major way. The recent Bryon report in the UK included a discussion of this in the online gaming section of their final report. Stay tuned, this debate is set to explode here in the States.

(5) Mandatory parental controls defaults: One of my next white papers discusses the perils of government mandates that might force media & technology providers to not only embed parental controls in all their devices, but also turn them “ON” when they are shipped to market (meaning they would set to their most restrictive position as a defaults). For example, it could be required that every video game console be shipped with on-board screening technologies that were set to block any games rated above “E” (i.e., “Everyone”-rated games). Similarly, all personal computers or portable media devices sold to the public could be required to have filters embedded that were set to block all “objectionable” content, however defined. If “default” requirements such as this were mandated by law, parents would be forced to opt out of the restrictions by granting their children selective permission to content above a certain ESRB rating. In theory, this might help create another roadblock to underage access to some objectionable content, but it would also create an enormous consumer backlash and lead to a great deal of regulatory hassles and console hacking. Again, I’ve got an entire paper coming out on this issue from PFF next month that addresses my reservations with such a mandate.

(6) What happens when “AO” games hit consoles? I created some controversy recently when I noted that: “Whether any of us care to admit it, the fact that AO-rated games are currently kept off the major consoles and off the shelves at some major retailers (ex: Wal-Mart and Target) is probably the most important thing holding back a full-on legislative assault on video games.” Some took that to mean that I was advocating rigorous self-censorship of “AO” (Adults Only-rated) games. To the contrary, as I told MTV Multiplayer News, “I am in no way advocating that the industry hold off in terms of allowing complete creative expression.” And I also told MTV Multiplayer that I thought that eventually one of the major consoles–probably Sony–would cave and allow some AO-rated games on their platform. But make no doubt about it, when that happens, all hell is going to break loose. Not only with the typical pro-censorship crowd kick their complaint-generating factories into high gear, but a lot more average parents will protest the move and likely petition lawmakers for greater regulation of games or consoles.

(7) What about virtual reality games? And finally we come to virtual reality. All these other video game debates we have been having pale in comparison to the heated debate we can expect during the coming decade as virtual realities games and devices proliferate. And we all know they are coming. I fully expect that something like the Star Trek “holo-deck” will be in my living room by the time my kids are teenagers. We are already seeing more “tactile” devices coming to market, such as steering wheels and video game guns, that add a new layer of involvement to the games we play. Most recently, video game vests are hitting the market that simulate the sensation of being shot while playing a game. Once you combine these tactile technologies with more visually immersive visual display technologies, we will be well on our way to a serious VR world. And once they figure out a way to make it fully online and interactive, a huge policy debate is going to develop over the wisdom of letting people (especially kids) play holo-deck games where they actually feel like they are inside Halo or World of Warcraft, mowing down competitors with plasma rifles and broad swords. (Personally, I am very eager to try out “Resident Evil” this way!) Regardless, this debate is coming and it will be a very heated affair.

]]>
https://techliberation.com/2008/04/04/presentation-at-psus-conference-on-future-of-video-games/feed/ 0 10618
Second Life to Adopt Age Verification https://techliberation.com/2007/05/09/second-life-to-adopt-age-verification/ https://techliberation.com/2007/05/09/second-life-to-adopt-age-verification/#comments Wed, 09 May 2007 13:40:55 +0000 http://techliberation.com/2007/05/09/second-life-to-adopt-age-verification/

A debate is raging over at the Second Life blog about Linden Labs’ (LL) annoucement that the company plans on imposing age verification requirements on its users starting in mid-May. LL says they are making this move “to insure that minors do not inadvertently access Second Life or have access to adult content in-world. In addition, age verification provides an additional layer of trust for in-world businesses and Residents.”

Those are certainly worthy goals. But LL face two very challenging issues in attempting to implement this plan:

(1) Will verification work?

The LL release provides some rough details about how their new age verification scheme will work:

Residents will provide a few simple details about their identity – generally, name, date of birth, and address. US Residents will be asked to provide the last four digits of their Social Security Number, while non-US Residents may need to provide a passport or national ID number.

Commenting on all this over at the Information Week blog, Mitch Wagner says that LL’s move to age-verify is “almost certainly legally necessary, to protect the company and adult content providers in-world from civil and criminal prosecution. But, still, it’s a bad idea. It won’t stop kids from accessing adult content. And it provides tremendous opportunity for identity thieves, creating a rich store of Social Security numbers, driver’s license numbers, dates of birth, and other identifying information.” And in response to LL’s notice that: “The verification system will be run by a third party specializing in age and identity authentication,” Wagner responds: “Oh, good! Another party brought into the fray to create another possible point of failure where information might leak out to identity thieves!”

Indeed, these are all serious problems that Wagner is right to raise. As I pointed out in my recent study “Social Networking and Age Verification: Many Hard Questions; No Easy Solutions,” online age verification is a very tricky business and is by no means fool-proof. The reality is that it is significantly more challenging to establish identity and age in an online (digital) context than it is in offline (tangible) environments. And efforts to force identify verification on unwilling digital masses create a number of other problems, including the possibility of mass evasion and fraud. Finally, as Mitch Wagner suggests, the privacy concerns are palpable. Because more sensitive information is required to verify identity at a distance (social security numbers, driver’s ID numbers, passports, credit cards, etc), it opens the door to serious security threats.

It remains to be seen how LL works this all out. One can imagine that a lot of users will rebel against the system if it is overly restrictive.

(2) Will residents self-label “adult” content?

But what is even more interesting about this LL proposal is how they want Second Life residents begin self-labeling “adult content.” Here’s what LL said in its blog:

Once the age verification system is in place, only those Residents with verified age will be able to access adult content in Mature areas. Any Resident wishing to access adult content will have to prove they are over 18 in real life. We have created Teen Second Life for minors under the age of 18. Access to TSL by adults is prohibited, with minors not allowed into the rest of Second Life. For their part, land owners will be required to flag their land as ‘adult’ if it contains adult content using the estate and land management tools provided to landowners. This flag will protect landowners from displaying inappropriate content to underage users who may have entered Second Life. Landowners are morally and legally responsible for the content displayed and the behavior taking place on their land. The identity verification system gives them new tools to ensure any adult content is only available to adults over 18 because unverified avatars will not have access to land flagged as containing adult content. We hope you’ll agree that the small inconvenience of doing this once is far outweighed by the benefits of protecting minors from inappropriate content. Further, this system will assist landowners in engaging in lawful businesses.

Later on in the release, LL tries to deal with the very tricky issue about how “Adult Content” should be defined by users. They say: “We trust that common sense will prevail. As a general rule, “Adult Content” is any content that is explicitly sexual or excessively violent in nature.” Hmmm… We’ll have to wait and see how the millions of Second Life residents interpret that!

I’m not ready to predict that this plan will fail completely, but I am highly skeptical about both the age verification plan and self-labeling proposal. Second Life is global platform and it will be very difficult to properly verify the identity of all its virtual residents. And because the Second Life citizens come from diverse cultures and backgrounds, it will also be quite challenging for LL to create consensus about “adult” content and get residents to self-label with any sort of rational consistency.

There’s also the problem of people trading accounts or avatars. If I sell my old avatar on eBay (along with the password / verification to get on the site) or just give it to a friend, how do we know the person who bought it or is using it is a minor or an adult? Will there be follow-up verification procedures? If so, one can imagine some users getting a little peeved about that level of potential intrusiveness.

And there are many other issues that I haven’t posed here but that various commenters on the LL blog are raising right now. It will be interesting to see how this experiment plays out.

]]>
https://techliberation.com/2007/05/09/second-life-to-adopt-age-verification/feed/ 4 9419