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Sen. Joe Lieberman’s Protecting Cyberspace as a National Asset Act of 2010 (“PCNAA”) would give new cybersecurity bureaucracy sweeping new powers over virtually all private communications infrastructure in the United States, warns PFF Senior Adjunct Fellow Jim Dunstan in a new PFF paper. Jim walks through the bill’s broad definitions and explains the dangers in giving such vast, imperial powers to the President. With the bill out of committee and moving towards the Senate floor, this fight’s just getting started! Continue reading →

My good friend Jim Dunstan will be speaking to the “Games Gateway” meet-up group for the U.S. Mid-Atlantic Region on Dec. 2 at 6:30 pm about the legal issues affecting video game developers.

Did you know that enabling gamers to talk via voice while in a virtual world may subject you to FCC regulations? Or that the Child Online Privacy Protection Act under the FTC must be followed for game sites that knowingly include children under the age of 13? Whether you are a developer of console, PC or online games and worlds, there are legal issues which you need to keep in mind. Many of them are surprising, so join us to hear James Dunstan, partner at Garvey Schubert and Barer, an expert in video game and telecommunications law, discuss the ins and outs of interesting legal issues, what you as a game developer need to keep in mind, and steps to take as you develop your next game.

Besides being a space/Internet/communications lawyer (my alter ego!), Jim’s a video game programmer himself and has spent years advising video game clients.  RSVP here.