Video Games & Virtual Worlds

Yes, we pretty much have. That’s the inescapable conclusion following the U.S. Supreme Court’s historic First Amendment decision in Brown v. EMA back in June, which struck down a California law governing the sale of “violent video games” to minors.  By a 7-2 margin, the court held that video games have First Amendment protections on [...]

NPR science correspondent Shankar Vedantam had a great spot on NPR’s Morning Edition today about the disputes among social scientists over the impact of violent video games on kids. ["It's A Duel: How Do Violent Video Games Affect Kids?"] You won’t be surprised to hear I wholeheartedly agree with Texas A&M psychologist Chris Ferguson, who [...]

Yesterday’s 7-2 decision in Brown v. EMA [summaries here from me + Berin Szoka] was one of those historic First Amendment rulings that tends to bring out passions in people. You either loved it or hated it. But it’s sad to see some critics on the losing end of the case declaring that only greed [...]

Adam Thierer has already provided an excellent overview of the Supreme Court’s decision in Brown v. Entertainment Merchants Association, striking down a California law requiring age verification and parental consent for the purchase of “violent” videogames by minors. It’s worth calling attention to two key aspects of the decision. First, the Supreme Court has clearly [...]

The Supreme Court wasn’t playing games with the First Amendment today. With its 7-2 decision in Brown v. EMA, the Court has protected video game creators and players from unconstitutional restrictions on what we can produce and play. Today’s decision ensures that video games have First Amendment protection on par with books, film, music and [...]

The Supreme Court will be issuing its opinion in the case Brown v. Entertainment Merchants Association any day now (TLF’s previous coverage is here). The case was previously known as Schwarzenegger v. Entertainment Merchants Association, but Mr. Schwarzenegger has been trying to stay out of court of late. I was just sent a draft of [...]

Five years ago this month, I penned a white paper on “Fact and Fiction in the Debate over Video Game Regulation” that I have been meaning to update ever since but just never seem to get around to it. One of the myths I aimed to debunk in the paper was the belief that most [...]

Hosted by SMU’s Guildhall video game law graduate program, the Game::Business::Law summit is the leading conference in the field. Follow the discussion on the #GBL2011 hashtag. Here’s the make-up of my privacy panel: Moderator Professor Xuan-Thao Nguyen, SMU Dedman School of Law Speakers Jennifer Archie, Partner, Latham & Watkins LLP Andrew S. Ehmke, Partner, Haynes and [...]

Near the end of Tron: Legacy, the character CLU (short for Codified Likeness Utility), on the verge of releasing his army of re-purposed computer programs into the brick-and-mortar world to destroy humanity, confronts Kevin Flynn, his creator-turned-nemesis, with a plaintiff, “I did everything you asked.” Flynn, older and wiser than the character we met in 1982’s Tron, and his techno-idealism tempered by the realization that to save humanity he must destroy both his physical and virtual self, wistfully answers, “I know.”

It’s a rather poignant scene that punctuates the film’s unique take on technology and humanity. Traditionally in the movies, when technology turns evil, does so with a will of its own. The Matrix and Terminator films are just two examples. Tron: Legacy, however, upends the idea. CLU, sure enough, turns on his human creator, but not out of rebellion, but to carry out his human-engineered programming.

I’m still digesting the transcript from Tuesday’s Supreme Court oral arguments in the important First Amendment video game case, Schwarzenegger v. EMA. [Full transcript is here.]  I thought I would post just a couple of quick thoughts here. [Reminder: here is the amicus brief that Berin Szoka and I filed in the case, and here [...]