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	<title>Comments on: Video Games and Movies without Copyright?</title>
	<atom:link href="http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/feed/" rel="self" type="application/rss+xml" />
	<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/</link>
	<description>Keeping politicians&#039; hands off the Net &#38; everything else related to technology</description>
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	<item>
		<title>By: chasing cars dogs</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52272</link>
		<dc:creator>chasing cars dogs</dc:creator>
		<pubDate>Fri, 23 Mar 2007 02:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52272</guid>
		<description>&lt;p&gt;patrol chasing cars &lt;a&gt;chasing advertising cars&lt;/a&gt;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>patrol chasing cars <a>chasing advertising cars</a></p>]]></content:encoded>
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	<item>
		<title>By: chasing cars dogs</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-37002</link>
		<dc:creator>chasing cars dogs</dc:creator>
		<pubDate>Fri, 23 Mar 2007 01:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-37002</guid>
		<description>&lt;p&gt;patrol chasing cars &lt;a&gt;chasing advertising cars&lt;/a&gt;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>patrol chasing cars <a>chasing advertising cars</a></p>]]></content:encoded>
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		<title>By: Tim Lee</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-37001</link>
		<dc:creator>Tim Lee</dc:creator>
		<pubDate>Fri, 02 Feb 2007 16:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-37001</guid>
		<description>&lt;p&gt;Noel,&lt;/p&gt;

&lt;p&gt;If we repealed section 1201, that would address 90 percent of my criticism. I&#039;m not wild about the other provisions, but they aren&#039;t nearly as problematic.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Noel,</p>

<p>If we repealed section 1201, that would address 90 percent of my criticism. I&#8217;m not wild about the other provisions, but they aren&#8217;t nearly as problematic.</p>]]></content:encoded>
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	<item>
		<title>By: Tim Lee</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52271</link>
		<dc:creator>Tim Lee</dc:creator>
		<pubDate>Fri, 02 Feb 2007 16:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52271</guid>
		<description>&lt;p&gt;Noel,&lt;br&gt;&lt;br&gt;If we repealed section 1201, that would address 90 percent of my criticism. I&#039;m not wild about the other provisions, but they aren&#039;t nearly as problematic.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Noel,<br /><br />If we repealed section 1201, that would address 90 percent of my criticism. I&#8217;m not wild about the other provisions, but they aren&#8217;t nearly as problematic.</p>]]></content:encoded>
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		<title>By: Noel Le</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-37000</link>
		<dc:creator>Noel Le</dc:creator>
		<pubDate>Fri, 02 Feb 2007 16:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-37000</guid>
		<description>&lt;p&gt;Oh, and Tim, the DMCA is not going to be repealed any time soon, at least based on your grounds of criticisms. And I&#039;ve only seen you criticize Section 1201. Why not amend Section 1201? It seems sometimes that you only propose the most far-reaching solutions.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Oh, and Tim, the DMCA is not going to be repealed any time soon, at least based on your grounds of criticisms. And I&#8217;ve only seen you criticize Section 1201. Why not amend Section 1201? It seems sometimes that you only propose the most far-reaching solutions.</p>]]></content:encoded>
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		<title>By: Noel Le</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52270</link>
		<dc:creator>Noel Le</dc:creator>
		<pubDate>Fri, 02 Feb 2007 16:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52270</guid>
		<description>&lt;p&gt;Oh, and Tim, the DMCA is not going to be repealed any time soon, at least based on your grounds of criticisms. And I&#039;ve only seen you criticize Section 1201. Why not amend Section 1201? It seems sometimes that you only propose the most far-reaching solutions.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Oh, and Tim, the DMCA is not going to be repealed any time soon, at least based on your grounds of criticisms. And I&#8217;ve only seen you criticize Section 1201. Why not amend Section 1201? It seems sometimes that you only propose the most far-reaching solutions.</p>]]></content:encoded>
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		<title>By: Noel Le</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-36999</link>
		<dc:creator>Noel Le</dc:creator>
		<pubDate>Fri, 02 Feb 2007 15:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-36999</guid>
		<description>&lt;p&gt;OK, thats good that you&#039;re not proposing content/tech specific copyright policy. There has been discussion on that issue for patents, so I was seeing if you&#039;re going down the same road.&lt;/p&gt;

&lt;p&gt;I&#039;m fine with reducing the term of copyrights, and patents for that matter. Fair use is something I think the DMCA should more clearly address.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>OK, thats good that you&#8217;re not proposing content/tech specific copyright policy. There has been discussion on that issue for patents, so I was seeing if you&#8217;re going down the same road.</p>

<p>I&#8217;m fine with reducing the term of copyrights, and patents for that matter. Fair use is something I think the DMCA should more clearly address.</p>]]></content:encoded>
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		<title>By: Noel Le</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52269</link>
		<dc:creator>Noel Le</dc:creator>
		<pubDate>Fri, 02 Feb 2007 15:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52269</guid>
		<description>&lt;p&gt;OK, thats good that you&#039;re not proposing content/tech specific copyright policy. There has been discussion on that issue for patents, so I was seeing if you&#039;re going down the same road.&lt;br&gt;&lt;br&gt;I&#039;m fine with reducing the term of copyrights, and patents for that matter. Fair use is something I think the DMCA should more clearly address.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>OK, thats good that you&#8217;re not proposing content/tech specific copyright policy. There has been discussion on that issue for patents, so I was seeing if you&#8217;re going down the same road.<br /><br />I&#8217;m fine with reducing the term of copyrights, and patents for that matter. Fair use is something I think the DMCA should more clearly address.</p>]]></content:encoded>
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		<title>By: Tim Lee</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-36998</link>
		<dc:creator>Tim Lee</dc:creator>
		<pubDate>Fri, 02 Feb 2007 13:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-36998</guid>
		<description>&lt;p&gt;Noel: I&#039;m not proposing any change to the way copyright law treats different types of content. I&#039;m far more interested in reducing the term of copyright, expanding fair use, and repealing the DMCA.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Noel: I&#8217;m not proposing any change to the way copyright law treats different types of content. I&#8217;m far more interested in reducing the term of copyright, expanding fair use, and repealing the DMCA.</p>]]></content:encoded>
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		<title>By: Tim Lee</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52268</link>
		<dc:creator>Tim Lee</dc:creator>
		<pubDate>Fri, 02 Feb 2007 13:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52268</guid>
		<description>&lt;p&gt;Noel: I&#039;m not proposing any change to the way copyright law treats different types of content. I&#039;m far more interested in reducing the term of copyright, expanding fair use, and repealing the DMCA.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Noel: I&#8217;m not proposing any change to the way copyright law treats different types of content. I&#8217;m far more interested in reducing the term of copyright, expanding fair use, and repealing the DMCA.</p>]]></content:encoded>
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		<title>By: Noel Le</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-36997</link>
		<dc:creator>Noel Le</dc:creator>
		<pubDate>Fri, 02 Feb 2007 09:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-36997</guid>
		<description>&lt;p&gt;Tim, how would you compare the necessity for copyright (not copyleft:) in video games to software applications and other computer related technologies? Surely, the costs for both are great; but for software and computer technologies you often propose peer-production, criticize the leveraging of DRM, mock the cost w/ which proprietary companies develop their products. If these are not your views, then please clarify. Still, I&#039;m wondering why you look at games and software/computer technologies differently.&lt;/p&gt;

&lt;p&gt;Also, Tim, would you treat music, games and software differently in terms of copyright policy?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tim, how would you compare the necessity for copyright (not copyleft:) in video games to software applications and other computer related technologies? Surely, the costs for both are great; but for software and computer technologies you often propose peer-production, criticize the leveraging of DRM, mock the cost w/ which proprietary companies develop their products. If these are not your views, then please clarify. Still, I&#8217;m wondering why you look at games and software/computer technologies differently.</p>

<p>Also, Tim, would you treat music, games and software differently in terms of copyright policy?</p>]]></content:encoded>
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		<title>By: Noel Le</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52267</link>
		<dc:creator>Noel Le</dc:creator>
		<pubDate>Fri, 02 Feb 2007 09:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52267</guid>
		<description>&lt;p&gt;Tim, how would you compare the necessity for copyright (not copyleft:) in video games to software applications and other computer related technologies? Surely, the costs for both are great; but for software and computer technologies you often propose peer-production, criticize the leveraging of DRM, mock the cost w/ which proprietary companies develop their products. If these are not your views, then please clarify. Still, I&#039;m wondering why you look at games and software/computer technologies differently.&lt;br&gt;&lt;br&gt;Also, Tim, would you treat music, games and software differently in terms of copyright policy?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tim, how would you compare the necessity for copyright (not copyleft:) in video games to software applications and other computer related technologies? Surely, the costs for both are great; but for software and computer technologies you often propose peer-production, criticize the leveraging of DRM, mock the cost w/ which proprietary companies develop their products. If these are not your views, then please clarify. Still, I&#8217;m wondering why you look at games and software/computer technologies differently.<br /><br />Also, Tim, would you treat music, games and software differently in terms of copyright policy?</p>]]></content:encoded>
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		<title>By: Jon L</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-36996</link>
		<dc:creator>Jon L</dc:creator>
		<pubDate>Fri, 02 Feb 2007 06:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-36996</guid>
		<description>&lt;p&gt;Tim, excellent post.  Oddly enough, there are even a lot of &quot;new media&quot; folks within our business that look at a set full of people and cannot connect that with what they see on the screen.  I greatly appreciate hearing people who do understand that we put so much effort into things precisely so that we can create stuff that looks and sounds GOOD.... oh yeah, and we try to create good stories too.
&lt;br /&gt;&lt;br /&gt;
By the way, our latest film &lt;a href=&quot;http://www.lmn.tv/movies/details.php?id=MOVE+4047&quot; rel=&quot;nofollow&quot;&gt;release was on Lifetime Movie Network &lt;/a&gt;last week for its cable premier, it was very exciting!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tim, excellent post.  Oddly enough, there are even a lot of &#8220;new media&#8221; folks within our business that look at a set full of people and cannot connect that with what they see on the screen.  I greatly appreciate hearing people who do understand that we put so much effort into things precisely so that we can create stuff that looks and sounds GOOD&#8230;. oh yeah, and we try to create good stories too.
<br /><br />
By the way, our latest film <a href="http://www.lmn.tv/movies/details.php?id=MOVE+4047" rel="nofollow">release was on Lifetime Movie Network </a>last week for its cable premier, it was very exciting!</p>]]></content:encoded>
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		<title>By: Jon L</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52266</link>
		<dc:creator>Jon L</dc:creator>
		<pubDate>Fri, 02 Feb 2007 06:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52266</guid>
		<description>&lt;p&gt;Tim, excellent post.  Oddly enough, there are even a lot of &quot;new media&quot; folks within our business that look at a set full of people and cannot connect that with what they see on the screen.  I greatly appreciate hearing people who do understand that we put so much effort into things precisely so that we can create stuff that looks and sounds GOOD.... oh yeah, and we try to create good stories too.&lt;br&gt;&lt;br&gt;&lt;/br&gt;&lt;br&gt;&lt;br&gt;By the way, our latest film &lt;a href=&quot;http://www.lmn.tv/movies/details.php?id=MOVE+4047&quot; rel=&quot;nofollow&quot;&gt;release was on Lifetime Movie Network &lt;/a&gt;last week for its cable premier, it was very exciting!&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/br&gt;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tim, excellent post.  Oddly enough, there are even a lot of &#8220;new media&#8221; folks within our business that look at a set full of people and cannot connect that with what they see on the screen.  I greatly appreciate hearing people who do understand that we put so much effort into things precisely so that we can create stuff that looks and sounds GOOD&#8230;. oh yeah, and we try to create good stories too.<br /><br /><br /><br />By the way, our latest film <a href="http://www.lmn.tv/movies/details.php?id=MOVE+4047" rel="nofollow">release was on Lifetime Movie Network </a>last week for its cable premier, it was very exciting!<br /><br /><br /></p>]]></content:encoded>
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		<title>By: Doug Lay</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-36995</link>
		<dc:creator>Doug Lay</dc:creator>
		<pubDate>Thu, 01 Feb 2007 19:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-36995</guid>
		<description>&lt;p&gt;What is the &quot;anti-copyright crowd&quot;?  I&#039;m just trying to figure out if I&#039;m a part of it or not.&lt;/p&gt;

&lt;p&gt;Here are some data points about myself, that might help see if I fit the profile:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Contribute to the EFF.&lt;/li&gt;
&lt;li&gt;Despise the DMCA anti-circumvention provision, and let eveyone know it.&lt;/li&gt;
&lt;li&gt;Think Creative Commons and open-source software are way cool.&lt;/li&gt;
&lt;li&gt;Don&#039;t file share, and disapprove of those who do so frequently, especially if they have the money to pay for stuff.&lt;/li&gt;
&lt;li&gt;Hope that creators will always get paid, &#039;cause that will lead to lots more good creations.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So am I in the crowd or not?  I&#039;m trying to understand how such a term could be helpful...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>What is the &#8220;anti-copyright crowd&#8221;?  I&#8217;m just trying to figure out if I&#8217;m a part of it or not.</p>

<p>Here are some data points about myself, that might help see if I fit the profile:</p>

<ul>
<li>Contribute to the EFF.</li>
<li>Despise the DMCA anti-circumvention provision, and let eveyone know it.</li>
<li>Think Creative Commons and open-source software are way cool.</li>
<li>Don&#8217;t file share, and disapprove of those who do so frequently, especially if they have the money to pay for stuff.</li>
<li>Hope that creators will always get paid, &#8217;cause that will lead to lots more good creations.</li>
</ul>

<p>So am I in the crowd or not?  I&#8217;m trying to understand how such a term could be helpful&#8230;</p>]]></content:encoded>
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		<title>By: Doug Lay</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52265</link>
		<dc:creator>Doug Lay</dc:creator>
		<pubDate>Thu, 01 Feb 2007 19:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52265</guid>
		<description>&lt;p&gt;What is the &quot;anti-copyright crowd&quot;?  I&#039;m just trying to figure out if I&#039;m a part of it or not.&lt;br&gt;&lt;br&gt;Here are some data points about myself, that might help see if I fit the profile:&lt;br&gt;&lt;br&gt;- Contribute to the EFF.&lt;br&gt;- Despise the DMCA anti-circumvention provision, and let eveyone know it.&lt;br&gt;- Think Creative Commons and open-source software are way cool.&lt;br&gt;- Don&#039;t file share, and disapprove of those who do so frequently, especially if they have the money to pay for stuff.&lt;br&gt;- Hope that creators will always get paid, &#039;cause that will lead to lots more good creations.&lt;br&gt;&lt;br&gt;So am I in the crowd or not?  I&#039;m trying to understand how such a term could be helpful...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>What is the &#8220;anti-copyright crowd&#8221;?  I&#8217;m just trying to figure out if I&#8217;m a part of it or not.<br /><br />Here are some data points about myself, that might help see if I fit the profile:<br /><br />- Contribute to the EFF.<br />- Despise the DMCA anti-circumvention provision, and let eveyone know it.<br />- Think Creative Commons and open-source software are way cool.<br />- Don&#8217;t file share, and disapprove of those who do so frequently, especially if they have the money to pay for stuff.<br />- Hope that creators will always get paid, &#8217;cause that will lead to lots more good creations.<br /><br />So am I in the crowd or not?  I&#8217;m trying to understand how such a term could be helpful&#8230;</p>]]></content:encoded>
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		<title>By: Steve R.</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-36994</link>
		<dc:creator>Steve R.</dc:creator>
		<pubDate>Thu, 01 Feb 2007 18:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-36994</guid>
		<description>&lt;p&gt;Tim: I may be over-reacting as you also wrote: &lt;i&gt;&quot;if there&#039;s no feasible way to get people to stop pirating movies and video games, then we&#039;re going to have to live with that, and those companies are going to have to find more creative ways to generate revenues.&quot;&lt;/i&gt; Which is my position.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tim: I may be over-reacting as you also wrote: <i>&#8220;if there&#8217;s no feasible way to get people to stop pirating movies and video games, then we&#8217;re going to have to live with that, and those companies are going to have to find more creative ways to generate revenues.&#8221;</i> Which is my position.</p>]]></content:encoded>
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		<title>By: Steve R.</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52264</link>
		<dc:creator>Steve R.</dc:creator>
		<pubDate>Thu, 01 Feb 2007 18:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52264</guid>
		<description>&lt;p&gt;Tim: I may be over-reacting as you also wrote: &lt;i&gt;&quot;if there&#039;s no feasible way to get people to stop pirating movies and video games, then we&#039;re going to have to live with that, and those companies are going to have to find more creative ways to generate revenues.&quot;&lt;/i&gt; Which is my position.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tim: I may be over-reacting as you also wrote: <i>&#8220;if there&#8217;s no feasible way to get people to stop pirating movies and video games, then we&#8217;re going to have to live with that, and those companies are going to have to find more creative ways to generate revenues.&#8221;</i> Which is my position.</p>]]></content:encoded>
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	<item>
		<title>By: Steve R.</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-36993</link>
		<dc:creator>Steve R.</dc:creator>
		<pubDate>Thu, 01 Feb 2007 18:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-36993</guid>
		<description>&lt;p&gt;Tim: It appears to me that you could be taking a baby step towards the &lt;i&gt;&quot;dark side&quot;&lt;/i&gt; on this issue; that the holder of a copyright may actually deserve DMCA like protection. You wrote: &lt;i&gt;&quot;It may be that technological advances will simply make it impossible to enforce copyright law without turning the country into a police state. But even &lt;b&gt;if that outcome were shown to be inevitable&lt;/b&gt;, that doesn&#039;t mean it&#039;s something to cheer about.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;First, in theory we have a free market system.  That means &lt;b&gt;risk&lt;/b&gt;.  Risk can come in any number of forms, one form of course is piracy. If a company cannot make money because they did not properly evaluate risk, too bad.  We seem to forget that profits are not guaranteed, profits are earned.&lt;/p&gt;

&lt;p&gt;Second, how much a company invests in a product does not justify appeals for pity.  Like everyone, I like to enjoy well done entertainment that is in many cases expensive. Nevertheless, if a company invests a lot of money on a speculative project and they fail to make money it implies they did a poor job of designing the product to match the potential market and in conducting market research.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tim: It appears to me that you could be taking a baby step towards the <i>&#8220;dark side&#8221;</i> on this issue; that the holder of a copyright may actually deserve DMCA like protection. You wrote: <i>&#8220;It may be that technological advances will simply make it impossible to enforce copyright law without turning the country into a police state. But even <b>if that outcome were shown to be inevitable</b>, that doesn&#8217;t mean it&#8217;s something to cheer about.</i></p>

<p>First, in theory we have a free market system.  That means <b>risk</b>.  Risk can come in any number of forms, one form of course is piracy. If a company cannot make money because they did not properly evaluate risk, too bad.  We seem to forget that profits are not guaranteed, profits are earned.</p>

<p>Second, how much a company invests in a product does not justify appeals for pity.  Like everyone, I like to enjoy well done entertainment that is in many cases expensive. Nevertheless, if a company invests a lot of money on a speculative project and they fail to make money it implies they did a poor job of designing the product to match the potential market and in conducting market research.</p>]]></content:encoded>
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	<item>
		<title>By: Steve R.</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52263</link>
		<dc:creator>Steve R.</dc:creator>
		<pubDate>Thu, 01 Feb 2007 18:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52263</guid>
		<description>&lt;p&gt;Tim: It appears to me that you could be taking a baby step towards the &lt;i&gt;&quot;dark side&quot;&lt;/i&gt; on this issue; that the holder of a copyright may actually deserve DMCA like protection. You wrote: &lt;i&gt;&quot;It may be that technological advances will simply make it impossible to enforce copyright law without turning the country into a police state. But even &lt;b&gt;if that outcome were shown to be inevitable&lt;/b&gt;, that doesn&#039;t mean it&#039;s something to cheer about.&lt;/i&gt;&lt;br&gt;&lt;br&gt;First, in theory we have a free market system.  That means &lt;b&gt;risk&lt;/b&gt;.  Risk can come in any number of forms, one form of course is piracy. If a company cannot make money because they did not properly evaluate risk, too bad.  We seem to forget that profits are not guaranteed, profits are earned.&lt;br&gt;&lt;br&gt;Second, how much a company invests in a product does not justify appeals for pity.  Like everyone, I like to enjoy well done entertainment that is in many cases expensive. Nevertheless, if a company invests a lot of money on a speculative project and they fail to make money it implies they did a poor job of designing the product to match the potential market and in conducting market research.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tim: It appears to me that you could be taking a baby step towards the <i>&#8220;dark side&#8221;</i> on this issue; that the holder of a copyright may actually deserve DMCA like protection. You wrote: <i>&#8220;It may be that technological advances will simply make it impossible to enforce copyright law without turning the country into a police state. But even <b>if that outcome were shown to be inevitable</b>, that doesn&#8217;t mean it&#8217;s something to cheer about.</i><br /><br />First, in theory we have a free market system.  That means <b>risk</b>.  Risk can come in any number of forms, one form of course is piracy. If a company cannot make money because they did not properly evaluate risk, too bad.  We seem to forget that profits are not guaranteed, profits are earned.<br /><br />Second, how much a company invests in a product does not justify appeals for pity.  Like everyone, I like to enjoy well done entertainment that is in many cases expensive. Nevertheless, if a company invests a lot of money on a speculative project and they fail to make money it implies they did a poor job of designing the product to match the potential market and in conducting market research.</p>]]></content:encoded>
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	<item>
		<title>By: Tim Lee</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-36992</link>
		<dc:creator>Tim Lee</dc:creator>
		<pubDate>Thu, 01 Feb 2007 17:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-36992</guid>
		<description>&lt;p&gt;Tom,&lt;/p&gt;

&lt;p&gt;That makes sense. Clearly, if there&#039;s no feasible way to get people to stop pirating movies and video games, then we&#039;re going to have to live with that, and those companies are going to have to find more creative ways to generate revenues. And no, that won&#039;t be a disaster. But I do think it&#039;ll be unfortunate for people like Adam who are willing to shell out big bucks for elaborate games, and so if we can find reasonable ways to forestall that outcome, we should do so.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tom,</p>

<p>That makes sense. Clearly, if there&#8217;s no feasible way to get people to stop pirating movies and video games, then we&#8217;re going to have to live with that, and those companies are going to have to find more creative ways to generate revenues. And no, that won&#8217;t be a disaster. But I do think it&#8217;ll be unfortunate for people like Adam who are willing to shell out big bucks for elaborate games, and so if we can find reasonable ways to forestall that outcome, we should do so.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Lee</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52262</link>
		<dc:creator>Tim Lee</dc:creator>
		<pubDate>Thu, 01 Feb 2007 17:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52262</guid>
		<description>&lt;p&gt;Tom,&lt;br&gt;&lt;br&gt;That makes sense. Clearly, if there&#039;s no feasible way to get people to stop pirating movies and video games, then we&#039;re going to have to live with that, and those companies are going to have to find more creative ways to generate revenues. And no, that won&#039;t be a disaster. But I do think it&#039;ll be unfortunate for people like Adam who are willing to shell out big bucks for elaborate games, and so if we can find reasonable ways to forestall that outcome, we should do so.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tom,<br /><br />That makes sense. Clearly, if there&#8217;s no feasible way to get people to stop pirating movies and video games, then we&#8217;re going to have to live with that, and those companies are going to have to find more creative ways to generate revenues. And no, that won&#8217;t be a disaster. But I do think it&#8217;ll be unfortunate for people like Adam who are willing to shell out big bucks for elaborate games, and so if we can find reasonable ways to forestall that outcome, we should do so.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-36991</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Thu, 01 Feb 2007 16:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-36991</guid>
		<description>&lt;p&gt;I mostly agree with you - the only thing I think you haven&#039;t covered is that without copyright, large-scale products can be built incrementally.  The first release might be cheap and amateurish, but if others can add to it, the quality of the finished product could exceed even the mega-blockbusters of today.  This process could apply to games (although it hasn&#039;t as yet, unlike other types of computer software), and possibly to animated films, but I can&#039;t see a way of making it work with films using human actors.
(Click my name for a longer treatment)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I mostly agree with you &#8211; the only thing I think you haven&#8217;t covered is that without copyright, large-scale products can be built incrementally.  The first release might be cheap and amateurish, but if others can add to it, the quality of the finished product could exceed even the mega-blockbusters of today.  This process could apply to games (although it hasn&#8217;t as yet, unlike other types of computer software), and possibly to animated films, but I can&#8217;t see a way of making it work with films using human actors.
(Click my name for a longer treatment)</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52261</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Thu, 01 Feb 2007 16:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52261</guid>
		<description>&lt;p&gt;I mostly agree with you - the only thing I think you haven&#039;t covered is that without copyright, large-scale products can be built incrementally.  The first release might be cheap and amateurish, but if others can add to it, the quality of the finished product could exceed even the mega-blockbusters of today.  This process could apply to games (although it hasn&#039;t as yet, unlike other types of computer software), and possibly to animated films, but I can&#039;t see a way of making it work with films using human actors.&lt;br&gt;(Click my name for a longer treatment)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I mostly agree with you &#8211; the only thing I think you haven&#8217;t covered is that without copyright, large-scale products can be built incrementally.  The first release might be cheap and amateurish, but if others can add to it, the quality of the finished product could exceed even the mega-blockbusters of today.  This process could apply to games (although it hasn&#8217;t as yet, unlike other types of computer software), and possibly to animated films, but I can&#8217;t see a way of making it work with films using human actors.<br />(Click my name for a longer treatment)</p>]]></content:encoded>
	</item>
	<item>
		<title>By: tom</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-36990</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Thu, 01 Feb 2007 16:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-36990</guid>
		<description>&lt;p&gt;Tim &amp; Adam:&lt;/p&gt;

&lt;p&gt;I think you&#039;re taking me to have a stronger opposition to copyright than I actually have.  Yes, I&#039;m very optimistic about technology lowering barriers to entry in various creative fields.  But I still believe in the need for copyright.  I think that we need to reform it to shorten its term, deal with orphan works and expand fair use, but none of those changes really apply to this argument.&lt;/p&gt;

&lt;p&gt;My point was that even under the current copyright regime, piracy is going to exert a transformative effect on these industries &#8212; but that this doesn&#039;t mean we&#039;re not going to be able to watch movies or play games.  Here&#039;s the paragraph that followed the ones Tim quoted:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Piracy&#039;s going to continue to be effective. It&#039;s also going to become much more accessible to people without soldering irons and Linux servers. The industry will respond by chasing ad revenue; by adjusting the cost:benefit ratio for piracy by making smaller, cheaper games; and by continuing to move toward service-based offerings (e.g. subscription fees in MMORPGs). For Madden devotees, this is bad news. For those of us bored by the industry&#039;s addiction to big titles and consequent inability to innovate, it&#039;s not a bad thing at all.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Adam, I assure you that I do understand what goes into game development.  And I expect many big franchises like Madden to continue to thrive. But piracy and increased ease of distribution will change the sorts of games that are most profitable, and that&#039;ll change what sorts of games are made &#8212; in the same way that Hollywood stopped making sprawling historical epics and extravagant musicals (although digital effects have made the former cheap enough to produce once again).  You can already see this happening in the runaway success of many smaller games on Xbox Live Arcade.&lt;/p&gt;

&lt;p&gt;If you&#039;re dead-set on the enormous franchises Adam cites, then yeah, I think you&#039;ll be disappointed to find that you have a smaller selection of them in the future (relative to the overall size of the market, anyway).  But there&#039;s no reason to think that the current trend in game budgets is sustainable as the predominant model for the industry &#8212; people like John Carmack and J Allard have acknowledged as much.  So have the folks at Nintendo, whose latest console represents a conscious retreat from the graphics arms race.  I&#039;m looking forward to an era of smaller, cheaper, riskier games; I can understand that others might not.  But I think it&#039;s going to happen either way.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tim &#038; Adam:</p>

<p>I think you&#8217;re taking me to have a stronger opposition to copyright than I actually have.  Yes, I&#8217;m very optimistic about technology lowering barriers to entry in various creative fields.  But I still believe in the need for copyright.  I think that we need to reform it to shorten its term, deal with orphan works and expand fair use, but none of those changes really apply to this argument.</p>

<p>My point was that even under the current copyright regime, piracy is going to exert a transformative effect on these industries &mdash; but that this doesn&#8217;t mean we&#8217;re not going to be able to watch movies or play games.  Here&#8217;s the paragraph that followed the ones Tim quoted:</p>

<p><em>Piracy&#8217;s going to continue to be effective. It&#8217;s also going to become much more accessible to people without soldering irons and Linux servers. The industry will respond by chasing ad revenue; by adjusting the cost:benefit ratio for piracy by making smaller, cheaper games; and by continuing to move toward service-based offerings (e.g. subscription fees in MMORPGs). For Madden devotees, this is bad news. For those of us bored by the industry&#8217;s addiction to big titles and consequent inability to innovate, it&#8217;s not a bad thing at all.</em></p>

<p>Adam, I assure you that I do understand what goes into game development.  And I expect many big franchises like Madden to continue to thrive. But piracy and increased ease of distribution will change the sorts of games that are most profitable, and that&#8217;ll change what sorts of games are made &mdash; in the same way that Hollywood stopped making sprawling historical epics and extravagant musicals (although digital effects have made the former cheap enough to produce once again).  You can already see this happening in the runaway success of many smaller games on Xbox Live Arcade.</p>

<p>If you&#8217;re dead-set on the enormous franchises Adam cites, then yeah, I think you&#8217;ll be disappointed to find that you have a smaller selection of them in the future (relative to the overall size of the market, anyway).  But there&#8217;s no reason to think that the current trend in game budgets is sustainable as the predominant model for the industry &mdash; people like John Carmack and J Allard have acknowledged as much.  So have the folks at Nintendo, whose latest console represents a conscious retreat from the graphics arms race.  I&#8217;m looking forward to an era of smaller, cheaper, riskier games; I can understand that others might not.  But I think it&#8217;s going to happen either way.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: tom</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52260</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Thu, 01 Feb 2007 16:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52260</guid>
		<description>&lt;p&gt;Tim &amp; Adam:&lt;/p&gt;

&lt;p&gt;&lt;br&gt;&lt;/p&gt;

&lt;p&gt;I think you&#039;re taking me to have a stronger opposition to copyright than I actually have.  Yes, I&#039;m very optimistic about technology lowering barriers to entry in various creative fields.  But I still believe in the need for copyright.  I think that we need to reform it to shorten its term, deal with orphan works and expand fair use, but none of those changes really apply to this argument.&lt;/p&gt;

&lt;p&gt;&lt;br&gt;&lt;/p&gt;

&lt;p&gt;My point was that even under the current copyright regime, piracy is going to exert a transformative effect on these industries &#8212; but that this doesn&#039;t mean we&#039;re not going to be able to watch movies or play games.  Here&#039;s the paragraph that followed the ones Tim quoted:&lt;/p&gt;

&lt;p&gt;&lt;br&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Piracy&#039;s going to continue to be effective. It&#039;s also going to become much more accessible to people without soldering irons and Linux servers. The industry will respond by chasing ad revenue; by adjusting the cost:benefit ratio for piracy by making smaller, cheaper games; and by continuing to move toward service-based offerings (e.g. subscription fees in MMORPGs). For Madden devotees, this is bad news. For those of us bored by the industry&#039;s addiction to big titles and consequent inability to innovate, it&#039;s not a bad thing at all.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;br&gt;&lt;/p&gt;

&lt;p&gt;Adam, I assure you that I do understand what goes into game development.  And I expect many big franchises like Madden to continue to thrive. But piracy and increased ease of distribution will change the sorts of games that are most profitable, and that&#039;ll change what sorts of games are made &#8212; in the same way that Hollywood stopped making sprawling historical epics and extravagant musicals (although digital effects have made the former cheap enough to produce once again).  You can already see this happening in the runaway success of many smaller games on Xbox Live Arcade.&lt;/p&gt;

&lt;p&gt;&lt;br&gt;&lt;/p&gt;

&lt;p&gt;If you&#039;re dead-set on the enormous franchises Adam cites, then yeah, I think you&#039;ll be disappointed to find that you have a smaller selection of them in the future (relative to the overall size of the market, anyway).  But there&#039;s no reason to think that the current trend in game budgets is sustainable as the predominant model for the industry &#8212; people like John Carmack and J Allard have acknowledged as much.  So have the folks at Nintendo, whose latest console represents a conscious retreat from the graphics arms race.  I&#039;m looking forward to an era of smaller, cheaper, riskier games; I can understand that others might not.  But I think it&#039;s going to happen either way.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tim &#038; Adam:</p>

<p><br /></p>

<p>I think you&#8217;re taking me to have a stronger opposition to copyright than I actually have.  Yes, I&#8217;m very optimistic about technology lowering barriers to entry in various creative fields.  But I still believe in the need for copyright.  I think that we need to reform it to shorten its term, deal with orphan works and expand fair use, but none of those changes really apply to this argument.</p>

<p><br /></p>

<p>My point was that even under the current copyright regime, piracy is going to exert a transformative effect on these industries &mdash; but that this doesn&#8217;t mean we&#8217;re not going to be able to watch movies or play games.  Here&#8217;s the paragraph that followed the ones Tim quoted:</p>

<p><br /></p>

<p><em>Piracy&#8217;s going to continue to be effective. It&#8217;s also going to become much more accessible to people without soldering irons and Linux servers. The industry will respond by chasing ad revenue; by adjusting the cost:benefit ratio for piracy by making smaller, cheaper games; and by continuing to move toward service-based offerings (e.g. subscription fees in MMORPGs). For Madden devotees, this is bad news. For those of us bored by the industry&#8217;s addiction to big titles and consequent inability to innovate, it&#8217;s not a bad thing at all.</em></p>

<p><br /></p>

<p>Adam, I assure you that I do understand what goes into game development.  And I expect many big franchises like Madden to continue to thrive. But piracy and increased ease of distribution will change the sorts of games that are most profitable, and that&#8217;ll change what sorts of games are made &mdash; in the same way that Hollywood stopped making sprawling historical epics and extravagant musicals (although digital effects have made the former cheap enough to produce once again).  You can already see this happening in the runaway success of many smaller games on Xbox Live Arcade.</p>

<p><br /></p>

<p>If you&#8217;re dead-set on the enormous franchises Adam cites, then yeah, I think you&#8217;ll be disappointed to find that you have a smaller selection of them in the future (relative to the overall size of the market, anyway).  But there&#8217;s no reason to think that the current trend in game budgets is sustainable as the predominant model for the industry &mdash; people like John Carmack and J Allard have acknowledged as much.  So have the folks at Nintendo, whose latest console represents a conscious retreat from the graphics arms race.  I&#8217;m looking forward to an era of smaller, cheaper, riskier games; I can understand that others might not.  But I think it&#8217;s going to happen either way.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Thierer</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-36989</link>
		<dc:creator>Adam Thierer</dc:creator>
		<pubDate>Thu, 01 Feb 2007 15:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-36989</guid>
		<description>&lt;p&gt;Excellent response Tim, especially you&#039;re final point about there being &quot;a big difference between the kind of movie or video game you can produce for $100 million rather than $10 million. If we can find reasonable policies that preserve a viable market for such products, I think we should do so.&quot;&lt;/p&gt;

&lt;p&gt;Indeed, I don&#039;t think this guy you&#039;re debating here has any appreciation for what goes into modern video game development. There&#039;s the concept pitch by the visionaries behind the game. Then storyboards are created, filled with renderings of game action sketched by artists. Someone has to write all the scripts for the game&#039;s dialog. Then the coders come in and render it. CGI effects specialists add the whiz-bang graphics. Music and dialog is then added (indeed, an entire cottage industry of game music composers now exists, and professional actors are routinely fired to do voice-overs). And then the packaging, distribution and marketing begin. At every step of the process there are rights that must be cleared and people that must be paid. And if the games involve any depictions of other copyrighted / trademarked material (think movies and professional sports leagues), then there are countless more rights that have to be cleared. This is why the game developers take game piracy so seriously, but it&#039;s why game lovers should take it seriously too.&lt;/p&gt;

&lt;p&gt;This guy is trying to tell us that a world full of $2 Burger King games (filled with tons of product placement to pay for game development) is just fine and dandy. Well, SCREW THAT.  I want &quot;Gears of War.&quot; I want &quot;Gran Turismo.&quot; I want &quot;Star Wars: Battlefront.&quot; I want &quot;Madden 2008.&quot; Sophisticated games like these are only going to be developed if the creators have at least some basic level of certainty that they will be able to recoup the significant cost of game development. While not perfect, copyright law provides at least SOME of that certainty / security.&lt;/p&gt;

&lt;p&gt;And this guy talks about &quot;the slickness of fan productions like Star Wars: Revelations&quot; and pretends that peer production is somehow an adequate substitute for what we have access to today. PUH-LEASE! Two notes about &quot;Star Wars: Revelations.&quot; First, it&#039;s based on a very successful and impressive media property that benefited from copyright protection. Second, while I too was impressed with the storyline in this &quot;Star Wars: Revelations&quot; amateur effort, it was decidedly amateurish in other important ways, too. Namely, have you ever tried to scale up the video to a big screen TV? Well, I have. It looks like shit. Moreover, it sounds like shit. In sum, when it comes to the quality of the final product, it really is amateur hour.&lt;/p&gt;

&lt;p&gt;There&#039;s no appreciation among the anti-copyright crowd for the issue of quality control. What the hell use is a $3000 new 50&quot; plasma HDTV and a 7.1 surround sound audio set-up if all I have to play on it is grainy YouTube videos and stupid Burger King games? Again, screw that.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Excellent response Tim, especially you&#8217;re final point about there being &#8220;a big difference between the kind of movie or video game you can produce for $100 million rather than $10 million. If we can find reasonable policies that preserve a viable market for such products, I think we should do so.&#8221;</p>

<p>Indeed, I don&#8217;t think this guy you&#8217;re debating here has any appreciation for what goes into modern video game development. There&#8217;s the concept pitch by the visionaries behind the game. Then storyboards are created, filled with renderings of game action sketched by artists. Someone has to write all the scripts for the game&#8217;s dialog. Then the coders come in and render it. CGI effects specialists add the whiz-bang graphics. Music and dialog is then added (indeed, an entire cottage industry of game music composers now exists, and professional actors are routinely fired to do voice-overs). And then the packaging, distribution and marketing begin. At every step of the process there are rights that must be cleared and people that must be paid. And if the games involve any depictions of other copyrighted / trademarked material (think movies and professional sports leagues), then there are countless more rights that have to be cleared. This is why the game developers take game piracy so seriously, but it&#8217;s why game lovers should take it seriously too.</p>

<p>This guy is trying to tell us that a world full of $2 Burger King games (filled with tons of product placement to pay for game development) is just fine and dandy. Well, SCREW THAT.  I want &#8220;Gears of War.&#8221; I want &#8220;Gran Turismo.&#8221; I want &#8220;Star Wars: Battlefront.&#8221; I want &#8220;Madden 2008.&#8221; Sophisticated games like these are only going to be developed if the creators have at least some basic level of certainty that they will be able to recoup the significant cost of game development. While not perfect, copyright law provides at least SOME of that certainty / security.</p>

<p>And this guy talks about &#8220;the slickness of fan productions like Star Wars: Revelations&#8221; and pretends that peer production is somehow an adequate substitute for what we have access to today. PUH-LEASE! Two notes about &#8220;Star Wars: Revelations.&#8221; First, it&#8217;s based on a very successful and impressive media property that benefited from copyright protection. Second, while I too was impressed with the storyline in this &#8220;Star Wars: Revelations&#8221; amateur effort, it was decidedly amateurish in other important ways, too. Namely, have you ever tried to scale up the video to a big screen TV? Well, I have. It looks like shit. Moreover, it sounds like shit. In sum, when it comes to the quality of the final product, it really is amateur hour.</p>

<p>There&#8217;s no appreciation among the anti-copyright crowd for the issue of quality control. What the hell use is a $3000 new 50&#8243; plasma HDTV and a 7.1 surround sound audio set-up if all I have to play on it is grainy YouTube videos and stupid Burger King games? Again, screw that.</p>]]></content:encoded>
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		<title>By: Adam Thierer</title>
		<link>http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/comment-page-1/#comment-52259</link>
		<dc:creator>Adam Thierer</dc:creator>
		<pubDate>Thu, 01 Feb 2007 15:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://techliberation.com/2007/02/01/video-games-and-movies-without-copyright/#comment-52259</guid>
		<description>&lt;p&gt;Excellent response Tim, especially you&#039;re final point about there being &quot;a big difference between the kind of movie or video game you can produce for $100 million rather than $10 million. If we can find reasonable policies that preserve a viable market for such products, I think we should do so.&quot;&lt;br&gt;&lt;br&gt;Indeed, I don&#039;t think this guy you&#039;re debating here has any appreciation for what goes into modern video game development. There&#039;s the concept pitch by the visionaries behind the game. Then storyboards are created, filled with renderings of game action sketched by artists. Someone has to write all the scripts for the game&#039;s dialog. Then the coders come in and render it. CGI effects specialists add the whiz-bang graphics. Music and dialog is then added (indeed, an entire cottage industry of game music composers now exists, and professional actors are routinely fired to do voice-overs). And then the packaging, distribution and marketing begin. At every step of the process there are rights that must be cleared and people that must be paid. And if the games involve any depictions of other copyrighted / trademarked material (think movies and professional sports leagues), then there are countless more rights that have to be cleared. This is why the game developers take game piracy so seriously, but it&#039;s why game lovers should take it seriously too.&lt;br&gt;&lt;br&gt;This guy is trying to tell us that a world full of $2 Burger King games (filled with tons of product placement to pay for game development) is just fine and dandy. Well, SCREW THAT.  I want &quot;Gears of War.&quot; I want &quot;Gran Turismo.&quot; I want &quot;Star Wars: Battlefront.&quot; I want &quot;Madden 2008.&quot; Sophisticated games like these are only going to be developed if the creators have at least some basic level of certainty that they will be able to recoup the significant cost of game development. While not perfect, copyright law provides at least SOME of that certainty / security.&lt;br&gt;&lt;br&gt;And this guy talks about &quot;the slickness of fan productions like Star Wars: Revelations&quot; and pretends that peer production is somehow an adequate substitute for what we have access to today. PUH-LEASE! Two notes about &quot;Star Wars: Revelations.&quot; First, it&#039;s based on a very successful and impressive media property that benefited from copyright protection. Second, while I too was impressed with the storyline in this &quot;Star Wars: Revelations&quot; amateur effort, it was decidedly amateurish in other important ways, too. Namely, have you ever tried to scale up the video to a big screen TV? Well, I have. It looks like shit. Moreover, it sounds like shit. In sum, when it comes to the quality of the final product, it really is amateur hour.&lt;br&gt;&lt;br&gt;There&#039;s no appreciation among the anti-copyright crowd for the issue of quality control. What the hell use is a $3000 new 50&quot; plasma HDTV and a 7.1 surround sound audio set-up if all I have to play on it is grainy YouTube videos and stupid Burger King games? Again, screw that.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Excellent response Tim, especially you&#8217;re final point about there being &#8220;a big difference between the kind of movie or video game you can produce for $100 million rather than $10 million. If we can find reasonable policies that preserve a viable market for such products, I think we should do so.&#8221;<br /><br />Indeed, I don&#8217;t think this guy you&#8217;re debating here has any appreciation for what goes into modern video game development. There&#8217;s the concept pitch by the visionaries behind the game. Then storyboards are created, filled with renderings of game action sketched by artists. Someone has to write all the scripts for the game&#8217;s dialog. Then the coders come in and render it. CGI effects specialists add the whiz-bang graphics. Music and dialog is then added (indeed, an entire cottage industry of game music composers now exists, and professional actors are routinely fired to do voice-overs). And then the packaging, distribution and marketing begin. At every step of the process there are rights that must be cleared and people that must be paid. And if the games involve any depictions of other copyrighted / trademarked material (think movies and professional sports leagues), then there are countless more rights that have to be cleared. This is why the game developers take game piracy so seriously, but it&#8217;s why game lovers should take it seriously too.<br /><br />This guy is trying to tell us that a world full of $2 Burger King games (filled with tons of product placement to pay for game development) is just fine and dandy. Well, SCREW THAT.  I want &#8220;Gears of War.&#8221; I want &#8220;Gran Turismo.&#8221; I want &#8220;Star Wars: Battlefront.&#8221; I want &#8220;Madden 2008.&#8221; Sophisticated games like these are only going to be developed if the creators have at least some basic level of certainty that they will be able to recoup the significant cost of game development. While not perfect, copyright law provides at least SOME of that certainty / security.<br /><br />And this guy talks about &#8220;the slickness of fan productions like Star Wars: Revelations&#8221; and pretends that peer production is somehow an adequate substitute for what we have access to today. PUH-LEASE! Two notes about &#8220;Star Wars: Revelations.&#8221; First, it&#8217;s based on a very successful and impressive media property that benefited from copyright protection. Second, while I too was impressed with the storyline in this &#8220;Star Wars: Revelations&#8221; amateur effort, it was decidedly amateurish in other important ways, too. Namely, have you ever tried to scale up the video to a big screen TV? Well, I have. It looks like shit. Moreover, it sounds like shit. In sum, when it comes to the quality of the final product, it really is amateur hour.<br /><br />There&#8217;s no appreciation among the anti-copyright crowd for the issue of quality control. What the hell use is a $3000 new 50&#8243; plasma HDTV and a 7.1 surround sound audio set-up if all I have to play on it is grainy YouTube videos and stupid Burger King games? Again, screw that.</p>]]></content:encoded>
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